progress on analyzer but now with touchosc

This commit is contained in:
Jakob 2023-06-27 22:39:35 +02:00
parent 56e84c45fa
commit 97f0635a11
12 changed files with 334 additions and 2 deletions

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@ -2,7 +2,7 @@
# glslViewer order matters, single-dash options need to be before doubledashes? (at least for -p)
test:
glslViewer main.frag video.mp4 -w 960 -h 540 -p 8881 -e "error_screen,off" --nocursor --fps30
glslViewer main.frag video.mp4 -w 960 -h 540 -p 4242 -e "error_screen,off" --nocursor --fps30
test-gits:
glslViewer main.frag gits.mp4 -w 960 -h 540 -p 8881 -e "error_screen,off" --nocursor --fps30
glslViewer main.frag gits.mp4 -w 960 -h 540 -p 4242 -e "error_screen,off" --nocursor --fps30

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import ddf.minim.*;
import ddf.minim.analysis.*;
Minim minim;
AudioInput myAudio;
// beat detection with sound energy
BeatDetect myBeat;
int myBeatMax = 20; // sync with gui
int myBeatCurrent = 0;
FFT myFFT;
void setupAudioAnalysis() {
minim = new Minim(this);
myAudio = minim.getLineIn(); // Minim.STEREO, bufferSize=1024, sampleRate=44100, int bitDepth=16
// beat detection setup
myBeat = new BeatDetect();
// fft setup
myFFT = new FFT(myAudio.bufferSize(), myAudio.sampleRate());
myFFT.logAverages(22, 12); // (22,12) -> 120 averages
myFFT.window(FFT.NONE);
// debug
println("[debug][audio]: number of fft bins: "+myFFT.avgSize());
}
void drawAudioAnalysis() {
// beat detection processing
if(myBeatCurrent > 0) {
myBeatCurrent--; // linear decay
}
myBeat.detect(myAudio.mix);
if(myBeat.isOnset()) {
myBeatCurrent = myBeatMax;
}
// draw beat detection
fill(0);noStroke();
rect(160,40,40,40);
fill(255);
circle(160+20,40+20,getBeatDetectNormalized()*36);
// fft processing
}
float getBeatDetectNormalized() {
return (myBeatCurrent / float(myBeatMax));
}

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import g4p_controls.*;
color bgColor = #333344;
void setup() {
size(900,900);
frameRate(30);
background(bgColor);
setupAudioAnalysis();
createGUI();
}
void draw() {
background(bgColor);
drawAudioAnalysis();
}

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none
bartlett
bartletthann
blackmann
cosine
gauss
hammin
hann
lanczos
triangular

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/* =========================================================
* ==== WARNING ===
* =========================================================
* The code in this tab has been generated from the GUI form
* designer and care should be taken when editing this file.
* Only add/edit code inside the event handlers i.e. only
* use lines between the matching comment tags. e.g.
void myBtnEvents(GButton button) { //_CODE_:button1:12356:
// It is safe to enter your event code here
} //_CODE_:button1:12356:
* Do not rename this tab!
* =========================================================
*/
public void gui_fftWindowing_click(GDropList source, GEvent event) { //_CODE_:gui_fftWindowing:384393:
//println("dropList1 - GDropList >> GEvent." + event + " @ " + millis());
String selected = source.getSelectedText();
switch(selected) {
case "bartlett":
myFFT.window(FFT.BARTLETT);
case "bartletthann":
myFFT.window(FFT.BARTLETTHANN);
case "blackmann":
myFFT.window(FFT.BLACKMAN);
case "cosine":
myFFT.window(FFT.COSINE);
case "gauss":
myFFT.window(FFT.GAUSS);
case "hammin":
myFFT.window(FFT.HAMMING);
case "hann":
myFFT.window(FFT.HANN);
case "lanczos":
myFFT.window(FFT.LANCZOS);
case "triangular":
myFFT.window(FFT.TRIANGULAR);
case "none":
default:
myFFT.window(FFT.NONE);
}
} //_CODE_:gui_fftWindowing:384393:
public void gui_fftAmpBeginFrac_change(GSlider source, GEvent event) { //_CODE_:gui_fftAmpBeginFrac:516902:
println("slider1 - GSlider >> GEvent." + event + " @ " + millis());
} //_CODE_:gui_fftAmpBeginFrac:516902:
public void gui_baseAmp_change(GSlider source, GEvent event) { //_CODE_:gui_baseAmp:888464:
println("slider2 - GSlider >> GEvent." + event + " @ " + millis());
} //_CODE_:gui_baseAmp:888464:
public void gui_ampStart_change(GSlider source, GEvent event) { //_CODE_:gui_ampStart:865325:
println("slider1 - GSlider >> GEvent." + event + " @ " + millis());
} //_CODE_:gui_ampStart:865325:
public void gui_ampStep_change(GSlider source, GEvent event) { //_CODE_:gui_ampStep:498343:
println("slider2 - GSlider >> GEvent." + event + " @ " + millis());
} //_CODE_:gui_ampStep:498343:
public void gui_beatDecay_change(GSlider source, GEvent event) { //_CODE_:gui_beatDecay:302227:
println("gui_beatDecay - GSlider >> GEvent." + event + " @ " + millis());
myBeatMax = source.getValueI();
} //_CODE_:gui_beatDecay:302227:
// Create all the GUI controls.
// autogenerated do not edit
public void createGUI(){
G4P.messagesEnabled(false);
G4P.setGlobalColorScheme(GCScheme.CYAN_SCHEME);
G4P.setMouseOverEnabled(false);
GButton.useRoundCorners(false);
surface.setTitle("Sketch Window");
gui_fftWindowing = new GDropList(this, 100, 110, 100, 220, 10, 10);
gui_fftWindowing.setItems(loadStrings("list_384393"), 0);
gui_fftWindowing.addEventHandler(this, "gui_fftWindowing_click");
label1 = new GLabel(this, 20, 110, 80, 20);
label1.setText("windowing:");
label1.setOpaque(true);
label2 = new GLabel(this, 20, 140, 180, 20);
label2.setText("amp begin at bin fraction");
label2.setOpaque(true);
label3 = new GLabel(this, 20, 210, 180, 20);
label3.setText("base amp");
label3.setOpaque(true);
label4 = new GLabel(this, 20, 280, 180, 20);
label4.setText("amp start");
label4.setOpaque(true);
gui_fftAmpBeginFrac = new GSlider(this, 20, 160, 180, 40, 10.0);
gui_fftAmpBeginFrac.setShowValue(true);
gui_fftAmpBeginFrac.setLimits(0.3, 0.0, 1.0);
gui_fftAmpBeginFrac.setNumberFormat(G4P.DECIMAL, 2);
gui_fftAmpBeginFrac.setOpaque(true);
gui_fftAmpBeginFrac.addEventHandler(this, "gui_fftAmpBeginFrac_change");
gui_baseAmp = new GSlider(this, 20, 230, 180, 40, 10.0);
gui_baseAmp.setShowValue(true);
gui_baseAmp.setLimits(30.0, 1.0, 100.0);
gui_baseAmp.setNumberFormat(G4P.DECIMAL, 2);
gui_baseAmp.setOpaque(true);
gui_baseAmp.addEventHandler(this, "gui_baseAmp_change");
label5 = new GLabel(this, 20, 350, 180, 20);
label5.setText("amp step");
label5.setOpaque(true);
gui_ampStart = new GSlider(this, 20, 300, 180, 40, 10.0);
gui_ampStart.setShowValue(true);
gui_ampStart.setLimits(0.05, 0.005, 0.2);
gui_ampStart.setNumberFormat(G4P.DECIMAL, 3);
gui_ampStart.setOpaque(true);
gui_ampStart.addEventHandler(this, "gui_ampStart_change");
gui_ampStep = new GSlider(this, 20, 370, 180, 40, 10.0);
gui_ampStep.setShowValue(true);
gui_ampStep.setLimits(0.02, 0.005, 0.2);
gui_ampStep.setNumberFormat(G4P.DECIMAL, 3);
gui_ampStep.setOpaque(true);
gui_ampStep.addEventHandler(this, "gui_ampStep_change");
label6 = new GLabel(this, 20, 20, 180, 20);
label6.setText("simple beat decay");
label6.setOpaque(true);
gui_beatDecay = new GSlider(this, 20, 40, 140, 40, 10.0);
gui_beatDecay.setShowValue(true);
gui_beatDecay.setLimits(30.0, 1.0, 60.0);
gui_beatDecay.setNumberFormat(G4P.DECIMAL, 2);
gui_beatDecay.setOpaque(true);
gui_beatDecay.addEventHandler(this, "gui_beatDecay_change");
}
// Variable declarations
// autogenerated do not edit
GDropList gui_fftWindowing;
GLabel label1;
GLabel label2;
GLabel label3;
GLabel label4;
GSlider gui_fftAmpBeginFrac;
GSlider gui_baseAmp;
GLabel label5;
GSlider gui_ampStart;
GSlider gui_ampStep;
GLabel label6;
GSlider gui_beatDecay;

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import ddf.minim.*;
import ddf.minim.analysis.*;
Minim minim;
AudioInput myAudio;
// beat detection with sound energy
BeatDetect myBeat;
final int BEAT_MAX = 60;
int myBeatMax = 20; // sync with gui
int myBeatCurrent = 0;
FFT myFFT;
void setupAudioAnalysis() {
minim = new Minim(this);
myAudio = minim.getLineIn(); // Minim.STEREO, bufferSize=1024, sampleRate=44100, int bitDepth=16
// beat detection setup
myBeat = new BeatDetect();
// fft setup
myFFT = new FFT(myAudio.bufferSize(), myAudio.sampleRate());
myFFT.logAverages(22, 12); // (22,12) -> 120 averages
myFFT.window(FFT.NONE);
// debug
println("[debug][audio]: number of fft bins: "+myFFT.avgSize());
}
void drawAudioAnalysis() {
// beat detection processing
if(myBeatCurrent > 0) {
myBeatCurrent--; // linear decay
}
myBeat.detect(myAudio.mix);
if(myBeat.isOnset()) {
myBeatCurrent = myBeatMax;
}
// draw beat detection
fill(0);noStroke();
rect(20,20,40,40);
fill(255);
circle(20+20,20+20,getBeatDetectNormalized()*36);
// fft processing
}
float getBeatDetectNormalized() {
return constrain((myBeatCurrent / float(myBeatMax)), 0.0f, 1.0f);
}

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color bgColor = #333344;
void setup() {
size(900,900);
frameRate(30);
background(bgColor);
setupOsc();
setupAudioAnalysis();
}
void draw() {
background(bgColor);
drawOsc();
drawAudioAnalysis();
}

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import oscP5.*;
import netP5.*;
OscP5 oscObj;
final int RECEIVEPORT = 13337;
final int SENDPORT = 4242;
NetAddress shaderNetAddress;
// sends osc messages
void setupOsc() {
oscObj = new OscP5(this, RECEIVEPORT);
shaderNetAddress = new NetAddress("127.0.0.1", SENDPORT);
}
void drawOsc() {
if (frameCount % 5 == 0) {
OscMessage msg = new OscMessage("/osc_beat_val");
msg.add(getBeatDetectNormalized());
oscObj.send(msg, shaderNetAddress);
}
}
// reacts to osc messages
void oscEvent(OscMessage msgIn) {
//print("### received an osc message.");
//print(" addrpattern: "+msgIn.addrPattern());
//println(" typetag: "+msgIn.typetag());
if (msgIn.checkAddrPattern("/beat_decay")==true) {
if (msgIn.checkTypetag("f")) {
myBeatMax = max(int(BEAT_MAX*msgIn.get(0).floatValue()), 1);
//println(" myBeatMax: "+myBeatMax+" f: "+msgIn.get(0).floatValue());
return;
}
}
}

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* [X] how does it default if no input is coming? can I adjust from glslViewer cli? -> black or last frame, doesn't matter
* glslViewer
* [.] passes
* [ ] look at inspiration: https://github.com/butterw/bShaders
* [X] brigthness pass
* [X] POC
* [ ] edge detection pass