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commit
19ef191cfc
2
.gitattributes
vendored
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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2
.gitignore
vendored
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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18
Component.gd
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18
Component.gd
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extends Node2D
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var center = Vector2(0,0) # TODO
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const full_circle = TAU
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var radius
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# Called when the node enters the scene tree for the first time.
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func _ready():
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radius = $StaticBody2D/CollisionShape2D.shape.radius
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _draw():
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draw_circle(center, radius, Color.GRAY)
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draw_arc(center,radius, 0, full_circle, 128, Color.BROWN, 3, true)
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14
Component.tscn
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14
Component.tscn
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[gd_scene load_steps=3 format=3 uid="uid://ddqqys5n5h7k7"]
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[ext_resource type="Script" path="res://Component.gd" id="1_ge582"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_u3766"]
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[node name="Component" type="Node2D"]
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z_index = 1
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script = ExtResource("1_ge582")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("CircleShape2D_u3766")
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18
Concept.gd
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Concept.gd
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extends Node2D
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var center = Vector2(0,0) # TODO
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const full_circle = TAU
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var radius
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# Called when the node enters the scene tree for the first time.
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func _ready():
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radius = $RigidBody2D/CollisionShape2D.shape.radius
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _draw():
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draw_circle(center, radius, Color.WHITE)
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draw_arc(center,radius, 0, full_circle, 128, Color.BLUE_VIOLET, 3, true)
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14
Concept.tscn
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Concept.tscn
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[gd_scene load_steps=3 format=3 uid="uid://c8kpnocxhm5jh"]
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[ext_resource type="Script" path="res://Concept.gd" id="1_pncsn"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_hngas"]
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radius = 100.0
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[node name="Concept" type="Node2D"]
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script = ExtResource("1_pncsn")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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shape = SubResource("CircleShape2D_hngas")
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30
Link.gd
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Link.gd
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extends Node2D
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var a = Vector2(100,0)
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var b = Vector2(0,100)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _draw():
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print("draw: ", a, b)
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draw_line(a, b, Color.GOLD, 20, true)
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func align(a_new, b_new):
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var difference = b_new - a_new
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var halfway = a_new + (difference / 2)
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var distance = difference.length()
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var rotation_new = difference.angle()
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position = halfway
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a = halfway - a_new
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b = halfway - b_new
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$StaticBody2D/CollisionShape2D.shape.set_size(Vector2(distance, 20))
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$StaticBody2D/CollisionShape2D.rotation = rotation_new
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queue_redraw()
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14
Link.tscn
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Link.tscn
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[gd_scene load_steps=3 format=3 uid="uid://x1ob6ntv2d5c"]
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[ext_resource type="Script" path="res://Link.gd" id="1_6sh2w"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_usio2"]
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size = Vector2(500, 500)
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[node name="Link" type="Node2D"]
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script = ExtResource("1_6sh2w")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("RectangleShape2D_usio2")
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13
TestWorld.gd
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TestWorld.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var a = $ConceptA/Component.position + $ConceptA.position
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var b = $ConceptB/Component.position + $ConceptB.position
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$Link.align(a, b)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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24
TestWorld.tscn
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TestWorld.tscn
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[gd_scene load_steps=5 format=3 uid="uid://oa0gdxxertft"]
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[ext_resource type="PackedScene" uid="uid://c8kpnocxhm5jh" path="res://Concept.tscn" id="1_d7yv5"]
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[ext_resource type="Script" path="res://TestWorld.gd" id="1_nrtan"]
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[ext_resource type="PackedScene" uid="uid://ddqqys5n5h7k7" path="res://Component.tscn" id="2_wglhj"]
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[ext_resource type="PackedScene" uid="uid://x1ob6ntv2d5c" path="res://Link.tscn" id="3_bke5n"]
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[node name="TestWorld" type="Node2D"]
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script = ExtResource("1_nrtan")
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[node name="ConceptA" parent="." instance=ExtResource("1_d7yv5")]
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position = Vector2(1227, 577)
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[node name="Component" parent="ConceptA" instance=ExtResource("2_wglhj")]
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position = Vector2(3, -43)
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[node name="ConceptB" parent="." instance=ExtResource("1_d7yv5")]
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position = Vector2(549, 534)
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[node name="Component" parent="ConceptB" instance=ExtResource("2_wglhj")]
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position = Vector2(33, -39)
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[node name="Link" parent="." instance=ExtResource("3_bke5n")]
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position = Vector2(861, 475)
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11
World.gd
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World.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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World.tscn
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World.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bbo4bprn2bhnl"]
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[ext_resource type="Script" path="res://World.gd" id="1_qqufj"]
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[node name="World" type="Node2D"]
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script = ExtResource("1_qqufj")
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1
icon.svg
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icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b4agihayq8tku"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="GraphEditor"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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