first commit

This commit is contained in:
Felix Kehrer 2024-02-24 22:15:07 +01:00
commit 19ef191cfc
15 changed files with 224 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/

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Component.gd Normal file
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extends Node2D
var center = Vector2(0,0) # TODO
const full_circle = TAU
var radius
# Called when the node enters the scene tree for the first time.
func _ready():
radius = $StaticBody2D/CollisionShape2D.shape.radius
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _draw():
draw_circle(center, radius, Color.GRAY)
draw_arc(center,radius, 0, full_circle, 128, Color.BROWN, 3, true)

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Component.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://ddqqys5n5h7k7"]
[ext_resource type="Script" path="res://Component.gd" id="1_ge582"]
[sub_resource type="CircleShape2D" id="CircleShape2D_u3766"]
[node name="Component" type="Node2D"]
z_index = 1
script = ExtResource("1_ge582")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("CircleShape2D_u3766")

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Concept.gd Normal file
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extends Node2D
var center = Vector2(0,0) # TODO
const full_circle = TAU
var radius
# Called when the node enters the scene tree for the first time.
func _ready():
radius = $RigidBody2D/CollisionShape2D.shape.radius
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _draw():
draw_circle(center, radius, Color.WHITE)
draw_arc(center,radius, 0, full_circle, 128, Color.BLUE_VIOLET, 3, true)

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Concept.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://c8kpnocxhm5jh"]
[ext_resource type="Script" path="res://Concept.gd" id="1_pncsn"]
[sub_resource type="CircleShape2D" id="CircleShape2D_hngas"]
radius = 100.0
[node name="Concept" type="Node2D"]
script = ExtResource("1_pncsn")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
shape = SubResource("CircleShape2D_hngas")

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Link.gd Normal file
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extends Node2D
var a = Vector2(100,0)
var b = Vector2(0,100)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _draw():
print("draw: ", a, b)
draw_line(a, b, Color.GOLD, 20, true)
func align(a_new, b_new):
var difference = b_new - a_new
var halfway = a_new + (difference / 2)
var distance = difference.length()
var rotation_new = difference.angle()
position = halfway
a = halfway - a_new
b = halfway - b_new
$StaticBody2D/CollisionShape2D.shape.set_size(Vector2(distance, 20))
$StaticBody2D/CollisionShape2D.rotation = rotation_new
queue_redraw()

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Link.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://x1ob6ntv2d5c"]
[ext_resource type="Script" path="res://Link.gd" id="1_6sh2w"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_usio2"]
size = Vector2(500, 500)
[node name="Link" type="Node2D"]
script = ExtResource("1_6sh2w")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_usio2")

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TestWorld.gd Normal file
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
var a = $ConceptA/Component.position + $ConceptA.position
var b = $ConceptB/Component.position + $ConceptB.position
$Link.align(a, b)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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TestWorld.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://oa0gdxxertft"]
[ext_resource type="PackedScene" uid="uid://c8kpnocxhm5jh" path="res://Concept.tscn" id="1_d7yv5"]
[ext_resource type="Script" path="res://TestWorld.gd" id="1_nrtan"]
[ext_resource type="PackedScene" uid="uid://ddqqys5n5h7k7" path="res://Component.tscn" id="2_wglhj"]
[ext_resource type="PackedScene" uid="uid://x1ob6ntv2d5c" path="res://Link.tscn" id="3_bke5n"]
[node name="TestWorld" type="Node2D"]
script = ExtResource("1_nrtan")
[node name="ConceptA" parent="." instance=ExtResource("1_d7yv5")]
position = Vector2(1227, 577)
[node name="Component" parent="ConceptA" instance=ExtResource("2_wglhj")]
position = Vector2(3, -43)
[node name="ConceptB" parent="." instance=ExtResource("1_d7yv5")]
position = Vector2(549, 534)
[node name="Component" parent="ConceptB" instance=ExtResource("2_wglhj")]
position = Vector2(33, -39)
[node name="Link" parent="." instance=ExtResource("3_bke5n")]
position = Vector2(861, 475)

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World.gd Normal file
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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World.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://bbo4bprn2bhnl"]
[ext_resource type="Script" path="res://World.gd" id="1_qqufj"]
[node name="World" type="Node2D"]
script = ExtResource("1_qqufj")

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icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

After

Width:  |  Height:  |  Size: 950 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b4agihayq8tku"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GraphEditor"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080